• 21Feb


    Digital Art by Charles Csuri

    A Happy Time

    I actually first thought of the idea of lines in space in 1966. My retrospective exhibition at Siggraph 2006 displayed a drawing I made which illustrated the notion of flying through a drawing. Even in my early plotter drawing days I was dreaming about three dimensional space. But it was thirty years before I realized the idea of lines in space. When Steve May, currently at Pixar, was working on his Ph.d at OSU, we had an ongoing dialog about lines in 3d space. Lines which could reflect light and cast shadows. Later Steve developed a technique for me which made this possible. In exchange for his code I gave him my OSU season football tickets. They were great seats. The above example called A Happy Time was created in 1996.

7 Comments to Lines in Space, 1996

  • Don Kazee says:

    Hello, I love your art work, is it for sale? My brother met you to day in was telling me how interesting you were. We are big buckeyes fans, in i collect autograhps is there any way to get one or two? You are a very amazing man,and gifted and so many ways. Thanks for takeing the time to read this, God Bless and have a nice Thanksgiving and a good weekend at THE game.

  • Fay says:

    this is beautiful! I love the idea of taking a 2dimentional image and making it 3d! great work!

  • ak blog says:

    admin can you speak turkish or tay ?

  • That looks pretty astounding! The ribbon people…

  • Sonia says:

    Hi, I am doing your artwork as a project for school. We had to choose an artist and analyze one piece overall. I was hoping if you could give me a/an option(s) of which artwork you have created that you like the most. Please and thank you, I would really appreciate it I am finishing up my first year in college.

  • Beautiful!

    I wonder if this “drawing in space” couldn’t also be considered simply “sculpture” (or plastic arts in general).

    I also wonder what is the intended mode of exhibition for this kind of work – as still images (like in this post), or through some kind of digital virtual environment? Does this matter to the artist?

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