One of the things I have disliked about 3d computer imagery is that it still looks like it was created with a computer. The procedural processes used to create texture and surface properties still have a mechanical feel to them.
Over twenty years ago I used my drawings and paintings as texture maps. While I liked the combination of two and three dimensions, I was still uncomfortable with my brush and drawing marks looking flat in space.
The above image represents a shift in thinking about my brush marks. While they are my brush marks scanned into the computer, their reality becomes a part of the curvature of space. The image appears less mechanical than other works I have done. I’m more effectively able to exploit my background as a painter. What is also taking place is a play of light and transparency where space clings to the object.