It’s interesting to learn that Picasso’s cubism was strongly influenced by the French mathematician Maurice Princet. Read more »
In recent years early computer art has received attention as more art historians trace its beginnings. Their focus seems to be on the procedures which gives computer art an identity. Read more »
I was influenced by the work and statements by Leonardo and Cezanne about transition. Leonardo described transition as sfumato as “without lines or borders, in the manner of smoke or beyond the focus plane”. Cezanne used something he called the “passage” shape as a transition between adjacent forms or shapes. The “passage” shape functioned like a bridge moving across the borders of a form. As a consequence borders or edges were irregular and abstract. Cezanne’s notion of transition was related more to form as an emerging phenomenon.
Both notions of transition appeal to me. I like the level of control over pixel distribution involving light and transparency provided by computer graphics. For me space becomes layers of transparency and light offering a smooth transition between space and form. (see more examples at www.csurivision.com.) I am especially intrigued by the way this approach works with animation.
Early in my career I saw computer sculpture as an art form. Created in 1968, it may have been the first 3d sculpture. Professor Leslie Miller, a mathematician and member of my Computer Graphics Research Group wrote the code which included control parameters. I was able to experiment with parameter settings and after many versions I selected a candidate for the sculpture. All of this was done with an IBM 7094 computer using punch cards. I found a local company with a 3-axis numerically controlled milling machine. As a curiosity they took on my project and helped me to produce this work. I could not continue to move forward with sculpture because I did not have the resources.