I created this back around 1990, maybe late 1980’s. It was one of my early attempts at texture mapping. Read more »
Instead of using a scanned image as a texture map, I generated the texture map with a relatively simple technique. I first generated the ribbon like structure with a set of random numbers. A bspline through the points provides the curvature. Then with a standard wrap texture shader mapped the first image onto the head and the background. Although the idea is simple enough I tried many variations before the texture worked especially around the eyes.