I first used a tool to fragment a 3d object. A 2d version of the fragmentation tool was developed for my Hummingbird film in 1967. Then I made copies of the fragmented object and created groups. The animation has several groups which move independent of one another.
Unlike a planned storyboard for a narrative film, I do not have a particular plan for the movement and timing of abstract forms in 3d space. Also, it is unlike 2d abstract animation where the movement is up, down, right, left or back and forth. My forms must move along a curve through 3d space. The forms change their appearance as they rotate and alter their speed along this curve.
My approach to planning is non-linear and unpredictable involving a great deal of experimentation. I like to play with combinations of form color and movement. It is a mixture of insanity and algorithmic thinking. I don’t have the tools I really want. But I do have tools which work within certain limitations. Sometimes these limitations force me to be more inventive in finding solutions. This is where a sense of the ridiculous helps.