Sometimes I get tired of the usual raster graphics. So I wanted something with the quality of lines but in the context of lighting models. I used a tool which can scale the polygons making them look like lines. Playing with fragmentation and random position and rotation, I was able to create layers of lines in space. It has more of a delicate feel and a nice change of pace for me. Probably should have made it a signature style and become rich and famous. But I get bored too easily and need to move on to something else. Money could motivate me to reconsider this direction.
A fragmentation tool enables me to shatter or displace the polygons comprising an object. I can specify and shatter a section of the object. There are parameters to set distances and the size of clusters of polygons. Rotation is a random feature. Often I accidentally find something interesting. Here I wanted great detail without confusion. Probably 30,000 fragments from numerous copies of the same fragmented object.The color of a fragment is determined by its location in space. I divided the world space into regions of color. Like many of my images I wish we could see it at 12 x 9 feet. I get the sense of layers of debris floating in endless outer space. It’s fun to see something like this moving through space as animation. I can’t wait for my new PC to arrive.
I first used a tool to fragment a 3d object. A 2d version of the fragmentation tool was developed for my Hummingbird film in 1967. Then I made copies of the fragmented object and created groups. The animation has several groups which move independent of one another.