My Virtual Me found this image for me. There is complexity here but is it just much detail? There are some questions. Since every fragment is in perspective, what are we looking at? Is this a photograph of fragments on a child’s playground? Are we looking at a rehash of modern abstract painting which is passe?
I’m told there may be a way to give the image an aura of complexity. Maybe even a niche for my work. I need to bring attention to the algorithms I use. Make the code part of the aesthetic. I might find a home with generative art, artificial life, or even multi-agent systems. But these are procedures and processes or recipes which have little to do with art. So how do we tell if its art?
How do I comment about his picture? I wonder if its art. Is this just a special effect? The feeling of threads covering a face or the threads creating the face. I find the layering of the threads interesting giving emphasis to 3d cues. Does the face in shadow give it a sense of mystery? Is this the work of a drunken spider? Is my rich fantasy life making it art? Would I have been better off sticking to drawing by hand? Certainly would be easier than writing code to create it. But then it would look flat like an ordinary drawing. I still love the 3d perspective. Its a little refreshing from my old 2d picture plane.
Art and drawing has always been a mental process even when I used charcoal. It’s not the hand but the brain at work.I first thought of the idea represented by the above image in 1966. My initial thoughts were about flying through and around a drawing in 3d. But I had to wait a long time before raster graphics appeared. The idea needed lighting models to give emphasis to 3d cues. Fog or atmosphere helps. An animation language had to be invented along with procedures using bicubic patches and b-splines for the lines.
The movement and direction of the lines in my image are determined by the vertex points of invisible objects. The bspline provides nice curvature. Later, you might enjoy my flight throughout the drawing.
Sometimes I get tired of the usual raster graphics. So I wanted something with the quality of lines but in the context of lighting models. I used a tool which can scale the polygons making them look like lines. Playing with fragmentation and random position and rotation, I was able to create layers of lines in space. It has more of a delicate feel and a nice change of pace for me. Probably should have made it a signature style and become rich and famous. But I get bored too easily and need to move on to something else. Money could motivate me to reconsider this direction.